Cognitive Training
Competition in a New Industry: The Use of Neurofeedback to Improve Learning Outcomes
Cognitive training (CT) uses tasks like memory games to improve brain function, with varying results based on individual factors such as age and starting cognitive abilities. Neurofeedback, which uses brain activity monitoring to help individuals adjust their mental states, has been combined with CT to enhance its effects.
This combination, known as CT with neurofeedback (CTNF), has shown greater benefits for memory, attention, and executive function compared to CT alone. As brain imaging technology improves, CTNF could become more widely used to maintain cognitive function in daily life.
The Gamification of
Cognitive Training
The Billion Dollar Market Microsoft And Sony Are Ignoring
Brain training, a field focused on cognitive enhancement and neuroplasticity, has gained popularity through companies like Lumosity and Posit Science. Yet, current brain-training games lack the addictive, immersive qualities of blockbuster console games.
This Forbes article suggests that if big-budget developers were tasked with creating brain-training games, they could combine entertainment with cognitive benefits and potentially revolutionize the market. The challenge is to make brain games fun and engaging while incorporating proven cognitive improvements, balancing marketing and gameplay. The article concludes by questioning why these two worlds—console gaming and brain training—haven’t merged on a larger scale yet.
A Large-Scale, Cross-Sectional Investigation Into the Efficacy of Brain Training
Many factors contribute to the efficacy of cognitive devices, such as duration, previous exposure, and training frequency. This report from the National Institute of Health looks at the overall performance of cognitive training, and comments on how much of the research surrounding neurofeedback involve small-scale studies. By comparing brain training and cognitive activities, scientists find that there is a more complex relationship between brain training and cognitive performance.
Video Games and Brain Health: The Rise of Wearable Headsets in Cognitive Training
THYNK is revolutionizing brain training by merging cutting-edge technology with video game-based training to enhance cognitive skills such as attention, impulse control, and self-regulation in children. Through the use of their EEG-powered headset, THYNK taps directly into brainwave activity, allowing for real-time monitoring and personalized feedback during gameplay.
THYNK’s video game approach not only fosters intrinsic motivation but also helps children develop sustained focus and attention in an enjoyable and natural way, making it a game-changer in both cognitive development and educational neuroscience. (THYNK Revolutionary Brain Training)
Consider…
Do devices aimed at improving learning outcomes give an unfair advantage to those who don’t have access to them?
How can cognitive training be leveraged to support neurodiverse students or deficits in higher executive function?
What applications do neurofeedback have in the medical world, specifically for patients with neurological disorders?